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Symmetry of triangle meshes
Vévoda, Petr ; Pelikán, Josef (advisor) ; Krajíček, Václav (referee)
Triangle meshes belong to methods of storing a surface of a threedimensional object in computer memory. A human face can be represented this way too. Findings about symmetry of faces are valuable for a variety of fields of study such as anthropology, medicine, criminalistics or psychology. For computing an approximate plane of symmetry of a face we have proposed an algorithm based on a gradient method, which minimizes distance between its mesh and its symmetric image over a set of all planes. However, it is possible to apply this algorithm to an arbitrary mesh and use its landmarks too. We have integrated the implementation covering also results visualization into Morphome3cs project focused on computations in anthropology.
Symmetry of triangle meshes
Vévoda, Petr ; Pelikán, Josef (advisor) ; Krajíček, Václav (referee)
Triangle meshes belong to methods of storing a surface of a threedimensional object in computer memory. A human face can be represented this way too. Findings about symmetry of faces are valuable for a variety of fields of study such as anthropology, medicine, criminalistics or psychology. For computing an approximate plane of symmetry of a face we have proposed an algorithm based on a gradient method, which minimizes distance between its mesh and its symmetric image over a set of all planes. However, it is possible to apply this algorithm to an arbitrary mesh and use its landmarks too. We have integrated the implementation covering also results visualization into Morphome3cs project focused on computations in anthropology.

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